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![]() The primary purpose of a resume headline is to grab the recruiter’s attention. This helps match your profile for the job role and increases your chances of getting hired. ![]() A small trick to identifying the best keyword for a job role is by adding keywords present in the job description posted by the company. Consequently, they likely shortlist resumes that contain these keywords. Recruiters usually search the database of applicants using keywords present in the job description. You have to build a different resume for both roles, with resume headlines reflecting a passion for the role you are applying for.Ĭhoosing appropriate keywords to build the best resume for freshers Then, it would be best if you did not use the same resume for both roles. Let us assume that you want to choose to become a teacher by profession, but you possess a passion for writing as well, and you want to continue with content writing side by side. 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Microsoft Student Advantage Program offers free Microsoft Office to Students. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. ![]() Editorial ZED/Cosmo Street Dominic Leung, editor Rob Daglish, edit assistant Harriet Cawley, edit producer, ZED Paolo Solarte, edit producer, Cosmo Street. Production Services The Lift Magali Sagarra, producer Avelino Rodriguez, managing director Jose Barrera, managing partner. Production Company Love Song Daniel Wolfe, director Diego Garcia, DP Christian Stone, production designer Robert Elliot Kay, assistant director Paola Alfarovice, wardrobe Kelly Bayett, exec producer Deannie O’Neil, exec producer & producer Paige Kauffman, head of production/producer. producer.Ĭlient Zillow Agency FIG, New York Mike Figliulo, founder Scott Vitrone, partner, creative Omid Amidi, executive creative director Ben Grube, Sarah Sharp, creative directors Susan Land, art director Jared Elms, copywriter Leila Gage, executive director of production Benton Roman, group executive producer Frederick Stallings, partner, data & media Ramon Jimenez, partner, strategy Sean Staley, group strategy director Jaime Chou, strategist. Joel Waters, mixer Collin Thomas, audio assistant Susie Boyajan, exec producer Kayla Phungglan, sr. Audio Post Lime Studios, Santa Monica, Calif. 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Production Company London Alley Luke Monaghan, director Billy Pena, DP Matthew Kauth, Sandy Haddad, exec producers Taylor Bjorn Bro, line producer. manager, marketing Mariota Essery, executive creative director Ben Bellayuto, Armando Samuels, creative directors Matteo Catanese, art director Alok Mahadevia, Colin Frawley, copywriters Jeremy Lewis, producer. director, brand marketing Vanessa Carr, director, partnership marketing Ariel Gaylinn, sr. Client, Marketing and Creative DoorDash Kofi Amoo-Gottfried, chief marketing officer David Bornoff, sr. But don’t forget to get new fans as well, that is how your franchise survives and thrives on! You already have a fanbase who will buy your game, and that’s a huge deal in our competitive game industry. The good thing about making a sequel is that you’re not starting from scratch. But why do some sequels still go on to be blockbusters and out sell their originals? That is because they made decisions to attract new players as well. What this means is that before even starting on your sequel, you will already make less than your first game. They suddenly don’t like cats anymore….(Okay ignore this one).The realistic truth is that it is very unlikely 100% of the people who bought your first game will be back for seconds. Lesson #2: You need to retain your fans…but also make new ones Remember, these are the people you want to keep, and the people that will be there Day 1 to buy your sequel. Talk to your biggest fans and ask them why they love it so much. If you have a Facebook group or community, ask them what they liked about the original. So how do you go about finding out what people actually like about your games? It’s really quite simple actually ask them! If we had not known this, and over complicated the sequel too much with new mechanics, this unique feel might have been lost. This created a feeling that was pretty unique and addictive to some people. Leveling up is quick, quests are short and gameplay is simple and to the point. For Cat Quest, we thought it was the cute characters and overload of puns, and though they were important, what people actually liked about the games was the unique feel it provided.Ĭat Quest is a series that is essentially an RPG boiled down to its key essentials. What we learned is that what you think people like about your games might not actually be what they like about it. Is it the gameplay, or is it the story? Maybe a combination of both? So it’s very important to know why people loved the original and why it did so well. Let’s face it, we’re making a sequel because the original did well, and people are asking for one. Lesson #1: Do know what makes your original good and why people loved it So without further ado, here are the five lessons we learned from making Cat Quest 2! ![]() Oh and if you haven’t already, do go check out Cat Quest 2(and Cat Quest too)! It’s available on Steam, Switch, PS4, Xbox One and Apple Arcade! The do’s and don’ts of making a sequel, and how to go about it the best way possible! ![]() This is very much what we learned after developing and launching Cat Quest 2 to the world. Making a sequel is tough business, and not doing it well could be more detrimental to your work than not having made one at all! ![]() When control channel is under pressure the presenter's signal to (un)share the primary and secondary screen leads to an inconsistency in the screen transmission (broken graphic).Issue in traditional application selection when two monitors with very different resolutions are used.The presenters mouse cursor is not visible anymore during a session in some constellations.API client does not prevent the starting of sessions without prior reservation.Application selection does not properly show Microsoft Edge.In macOS High Sierra, Mikogo stopped working.In Mac, files transferred or recorded files are not saved as expected."Share the screen" is not present, but monitors checkboxes are shown in some constellations.Image distortions and artefacts are present on the transmitted frame when capturing some applications.For specific application shared, Whiteboard and Annotation Tool have an offset with the drawings and they are doubled in some constellations. ![]()
![]() Pros: These tanks possess solid armor and speed, making them a jack of all trades in the tank world.Ĭons: They are not particularly good at any one thing. Pros: Light tanks are the fastest tank, making them great for encirclements and quickly taking objectives.Ĭons: Weak weapons and low armor limit their effectiveness in pitched battles, especially against armored opponents. In most cases medium tanks will be the best choice. Types of TanksĮach tank comes with different pros and cons, as demonstrated below. There are several types of tanks that can fill several roles, so you should evaluate your situation and choose a type of tank accordingly. One of the most powerful forces on the battlefield in Hearts of Iron IV are the tanks. Smaller and large divisions both have pros and cons, so keep those in mind when choosing your combat width.Ī 10 Width Infantry Template Tank Templates The width of your division will be up to preference, but it is best to stick with widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. ![]() For support companies you will want support artillery, an engineer company, an anti-air company, and throw in some support anti-tank if your enemy utilizes armor. While the combat width of your infantry divisions will vary, the basic principle will stay the same. Adding artillery to infantry divisions is great because it gives the high defense infantry a strong soft attack boost. Pairing infantry and artillery has been a classic combination since the creation of cannons. While they have limited offensive capabilities compared to some other types of divisions, they are excellent for plugging in gaps and holding lines. Infantry templates will be the largest part of most armies and are great to use if you have limited industrial capacity. Larger templates on the other hand, require fewer generals, support companies are cheaper, and they take fewer losses in combat. However, they are expensive for support companies, require more generals, and will need more micro-play. Organization is vital in combat, so this is a significant benefit. Pros of smaller templates are that they have very high organization for their combat width. Some variance exists depending on your starting region, but most players won’t have to worry about this. The best widths are usually considered 10, 15, 18, 27, and 41-45. There is no single best combat width now, instead there are several effective combat widths to choose from. If you aren’t familiar with the division designer, be sure to check out our guide on it to acclimate yourself with the interface. That said, these templates will serve you well as either a starting point to create your own, or as an easy way to have a strong military without worrying about min-maxing in the division designer. Some factors you will have to take into account if you modify these divisions are your industrial capacity, location, who you are fighting, and your fuel. Below you will find some strong generalized templates, but the absolute best division depends heavily on your circumstances in game. Luckily, I’m here to walk you through the most optimal division templates in the game, discussing their purpose and when to use them.ĭue to the Barbarossa update and the No Steps Back DLC, designing the “perfect” division in Hearts of Iron IV is nearly impossible. With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. ![]() With Find My, you can always locate your Mac, and Apple has improved this to ensure that if your Mac gets stolen, you can find its location even if its turned off! According to Apple, your MacBook will now act as a low energy Bluetooth beacon, constantly sending out small packets of information to nearby Apple devices, and these devices will act like a mesh network of sorts to relay the location of your MacBook back to you, making it easier to find a lost or stolen laptop. Screen Time is turned off default, but you can enable Screen Time on Mac pretty easily, and get started with tracking your Mac usage.įind My is a new app that brings both Find My Mac, and Find My Friends into one single place. It’s a pretty handy tool to get a bird’s eye view of your Mac usage, and control it if needed. You can set app timers to ensure you don’t spend too much time on distracting apps, and you can use Downtime to ensure you catch up on your sleep. Also, if you’re wondering how you’ll sync your iPhone and iPad now that iTunes is dead, well, you’ll now see those devices connected to your Mac in the Finder, and you can sync, update, restore, and backup your devices with just as much ease as with iTunes.Īpple has also brought over Screen Time from iOS to macOS Catalina, so you can monitor your Mac usage with ease, and even make use of all the Screen Time features that are available on iOS. ![]() With macOS Catalina, you’ll get three apps called ‘Music’, ‘Podcasts’, and ‘Apple TV’ all of which are pretty self-explanatory as to what they’ll do. So, iTunes has been split into three separate apps, all of which focus on a particular use-case instead of trying to be a one-stop solution for too many problems. Certainly an improvement over Mojave in my opinion.Apple finally realised that the company was making iTunes do too many things and it was quickly becoming a cluttered mess of a software. Much the same as the one on mobile devices though much more detailed to reflect computer use instead. I don’t know if you could do this with the original app, since I deleted it immediately after it was installed on my system, but this certainly makes things easier and makes me actually want to use the app. I discovered with the new one that you can search by topic or keyword. ![]() In fact, I hated it and wouldn’t touch it with a 10 foot pole. I have to say I was never a fan of the original News app. It also makes it easier to use the “Find My”, whis is also now a native macOS app, to find any device linked to your Apple ID. Now it resembles the one used on the iPhone and other mobile devices. I used to find it clunky and unappealing to use. (I’m going to go out on a limb as say that Apple did this to get this exact reaction from its user base, not that I mind) I have started to migrate my podcasts from Spotify over to the Podcast app. Not only did I find it now located in my dock when I started my macBook up after the installation but it was more user-friendly. I’m curious as to why it was included with the new macOS update since netflix is a thing? To me it looks like the Apple version of Netflix, just requiring you to pay more and rent things. ![]() When it finally did open it actually looked pretty good. Apple TV App is now a native app on MacĪdmittedly mine didn’t work the first time I launched it. |
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